﻿using Mario.GameEngine.GameSructures;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Mario.GameEngine
{
    public class GameObjects
    {
        private Bricks[] bricks;
        private Bricks[] bricksB;
        private Bricks[] bricksQ;
        private Bricks[] water;
        private Bricks[] pipes;
        private Bricks castle;

        public Bricks[] Bricks
        {
            set
            {
                bricks = value;
            }
            get
            {
                return bricks;
            }
        }

        public Bricks[] BricksQ
        {
            set
            {
                bricksQ = value;
            }
            get
            {
                return bricksQ;
            }
        }

        public Bricks[] BricksB
        {
            set
            {
                bricksB = value;
            }
            get
            {
                return bricksB;
            }
        }

        public Bricks[] Water
        {
            set
            {
                water = value;
            }
            get
            {
                return water;
            }
        }

        public Bricks[] Pipes
        {
            set
            {
                pipes = value;
            }
            get
            {
                return pipes;
            }
        }

        public Bricks Castle
        {
            set
            {
                castle = value;
            }
            get
            {
                return castle;
            }
        }
    }
}
